The branch of computer science that studies how to program computers to exhibit apparently intelligent behavior. The branches of artificial intelligence are usually defined as pattern recognition, theorem proving, language processing, and
game playing.
A branch of
computer science concerned with the
program ming of
computers so that they exhibit apparently intelligent behavior, e.g., the design of
robots, chess playing automata or theorem proving
machines. Branches of artificial intelligence are pattern
recognition, problem-solving ,
language processing and game playing. The only moderate success of reproducing human
intelligence has nevertheless stimulated considerable insights into human cognitive processes and the use of computer
metaphors in theories of mental activities is rampant (
see anthropomorphism ). (
krippendorff )